Walton and his family were known as UFO buffs, and two weeks before his supposed abduction, NBC had aired The UFO Incident, a TV movie based on the infamous Betty and Barney Hill abduction. No doubt Walton also was hoping for a motion picture deal.
He got his wish fifteen years later, as the success of Whitley Strieber's novel Communion had led to a renewed media interest in UFOs. By 1993, there was already several films and TV series based on harrowing tales of close encounters; Philippe Mora's film adaptation of Communion, Dean Alioto's The McPherson Tape, and the CBS miniseries Intruders.Paramount Pictures wanted in on the action, and so hired screenwriter Tracy Torme (who incidentally, also wrote the script for Intruders) to write a screenplay based on The Walton Experience, with the caveat that the alien abduction scenes had to be scarier.
Robert Lieberman, who was attached to direct the screenplay now titled Fire in the Sky, felt he had to come up with different aliens. 'In Travis Walton’s book, he describes his abduction as they walked him into this geodesic dome that looked out onto the stars. He describes the aliens [as] being seven-foot-tall, Aryan-looking, [with] long blonde hair. I went, ‘I can’t have Dolph Lundgren playing the alien, man, they’ll laugh me out of the theatre.’The special effects of Fire in the Sky were handled by Industrial Light & Magic, who got the job thanks to one of the producers, Nilo Rodis-Jamero, being a former ILM employee. Michael Owens, who acted as visual effects supervisor on the film, recalled how he got the gig.
'Nilo Rodis was an associate producer on the movie, and he used to work at Industrial Light & Magic, in the art department. The studio and the filmmakers realized that what Travis (Walton) described of his abduction was not very fascinating. They wanted to do something else, and Nilo came to me, to ask 'Could you come up with something?' as he knew I was capable.'Owens explained to Cinefex, 'We basically took the project ‘sight unwritten’. The producers came to us with some rough storyboards, and Nilo Rodis, one of the associate producers, had done some preliminary conceptual work for the sequence. But with the exception of some of Nilo’s designs, most of the original concepts were eventually discarded'.
ILM was tasked with realizing the entirety of the alien abduction sequence; the aliens, the sets and props, and the effects shots of D.B. Sweeney 'floating'. Owens explained how the major hurdle on the project was the low budget, partly thanks to ILM being attached to Jurassic Park.'Fire in the Sky was coming around the same time as Jurassic Park was happening at ILM, so the resources were all going there, and all the money going there also. Fire in the Sky couldn't afford (bluescreen or matte paintings) so we had to come up with a way to tell a story but not the visual effects. Meaning we were approaching it from almost a live-action method (...) so we still had puppets and animation, but it was pretty much on-camera'.
Agreeing with Lieberman's assertion to reject Walton's 'Nordic' aliens, Michael Owen remembered how daunting it was to design an alien unique to the film. 'That took quite some time to figure out, because of all the stuff we've seen in the past. You don't want to repeat it, but it does feel familiar to what humans think aliens might be.'
Designing the aliens was a collaborative effort between Nilo Rodis and members of the ILM team; art director Harley Jessup, model and creature supervisor Jeff Mann, animatronics engineer Guy Hudson and sculptor Richard Miller. Hudson spoke about the design process.
'It took quite a bit of time to get the design of the aliens just right (...) at one point they were going to have three leg joints, like a dog; but later it was decided to go with a more human, two-jointed leg. While others were working on those issues, Brian Dewe and I designed the actual structure for the aliens. It needed to be lightweight since we were going to be hanging it on wires, so we made it out of thin aluminum tubing with light aluminum joints. There was no facial movement — just joints that moved in the neck.'
The two aliens that drag D.B. Sweeney through the spaceship were five-foot tall rod puppets, operated by a puppeteer hidden underneath the set floor. An overhead rig was used to prevent the puppets from toppling over as they moved across the set on a wheeled platform.The puppeteer operating the puppet from under the set also was on a wheeled trolley, so that they would move along with the puppet, and still be able to operate it. The puppeteer controlled the aliens legs and arms to simulate movement.
ILM's Dave Heron explained in detail to Cinefex. 'We built pipes into the set and placed carriages on them that supported the weight of the puppets. Underneath, there were tracks and slots where the cables and rods could come through. All the articulations were operated from below; the top was just a weight support. We had a large drum and an endless looping cable so that the carriage the puppeteer rode on and the carriages that carried the puppets all moved at the same rate of speed. They were connected'.
Brian Dewe and Jean Bolte designed and built the 'doctor' alien puppet to have articulated head movements, and could be operated like a hand puppet from a hole in the torso. Mike Smithson fabricated arm and hand prosthetics for shots of the aliens holding tools.Michael Owens said about the 'doctor' alien puppet, 'We wanted the doctor to be different from the other puppets. He was older — more intense and more reserved — and therefore required a minimum of movement. His job was to convey thought and very specific action — he was our Laurence Olivier character. Very subtle movement can telegraph a great deal if the face sculpture is great — and we were pleased with the design. Just by sitting there and looking at you, the doctor was believable, yet creepy and unnerving.'
Harley Jessup recalled the process of the alien puppeteering, 'There were several different kinds of puppets. It took a team of about six puppeteers trying to fit in a very small space, keep out of frame and create the gestures and life-like movement. Only shooting their bodies at one point, or their feet, or their heads. They just need a moment (of puppet footage) in the shot, and it adds to the mystery of them when you're only seeing fragments of them within the mist. We used atmosphere a lot to help the believability of the characters.'Lieberman was conscious of his aliens looking different to the assorted extraterrestrials witnessed in close encounters, but defended the choice years later. 'All the UFO groups and conventions and websites and all that stuff, they don’t like my movie because they don’t believe my aliens are true to form, you know? And I thought, no, I’m not buying into that. I got to make an alien that has certain qualities. One is it can’t look like a person’s inside it, right?'
ILM's work on the alien abduction sequence paid off, as it became the most infamous part of Fire in the Sky even to this day. Michael Owens reflected on how much of a challenge it was to achieve such a tall order - puppetry, set design and stunt work - with the limited resources.'It was a thrill to solve these problems, and when you accomplish it, and it works on-screen, and the audience doesnt think it looks bogus, it's just fantastic. (...) But to get there, it was very difficult. Moving cameras? No. Panning cameras? No. Miniatures? It was really hard to photograph miniatures because you couldn't get enough light to have enough depth of focus! But still, it was a great challenge. Working with modelmakers, matte painters, animators, putting this together, it was really fun back then.
That camaradarie, with that kind of talent...today you go and walk around (ILM offices) and all these people are at their individual desks. One of the things I really miss is that team effort, physically working with people. That doesn't happen today. I miss that'.Sources:
- Fear from Above: The Practical Effects of 'Fire in the Sky' featurette
- Cinefex #54 'Quick Cuts: Unfriendly Skies'
- The Companion 'Fire in the Sky | How We Made the 1993 Alien Abduction Thriller'














































































