Hooper's Invaders from Mars being a children's film (unlike then-contemporary remakes of Invasion of the Body Snatchers, The Thing or The Blob) meant that graphic gore or body horror was forbidden, but there would still be that staple of kids horror; scary monsters!
The alien creatures, along with much of the alien spaceship sets and props, were originally designed on paper by William Stout, but it was Stan Winston who contributed the final creature designs, and whose effects shop fabricated the suits, animatronics and puppets.A problem that arose during the shoot was Stan Winston being called up to work on James Cameron's Aliens, which had begun filming in England's Pinewood Studios. Winston left Alec Gillis in charge of the on-set duties, which Gillis found very daunting.
Gillis remembered his feelings at the time. 'Stan said, 'We're all gonna pack up and go to London and I'm gonna leave you in charge for Invaders from Mars!'. I'm thinking, 'Holy crap, I've never did anything like this before'. I'd been in the business for about 5 years, but it was always smaller things, working *for* people. So it was an oppurtunity to actually step up and be a department head on the set. And all the pressure that goes along with that, which was quite considerable on Invaders from Mars! (...) I just remember being in the shower, and my hair falling out in clumps, just from the stress. It was a growing experience.'Gillis looked back on how his time on Invaders from Mars, even if under Winston, foreshadowed his career path as co-owner of Amagamated Dynamics. 'My interaction with Tobe was day-to-day on the set, so I worked with him in very much the same way I work with directors now. Talk about today's work, what you're looking for out of the creature, how can we help you get what you want, and then I work with the assistant directors to work out the schedule. But most of Tobe's conversations in terms of the designs happened with Stan.'
The main monsters of the film, the Martian 'drones', were originally humanoids in the script, but Winston wanted to do something different. 'The basic thrust in the Drone development, along with their being organic and interesting to look at, was that they had to have production practicality. They had to be moveable in such a way that they didn't appear to be men in suits, as well as being interesting and unique characters.'
'In the original script that I read, the drones which at that point were referred to as androids, were part machine, part man, stood six or seven feet tall, and had clear glass boxes for heads with a floating brain inside. They were a bit ludicrous, and I didn't want to do these characters. I felt that they should be organic monsters - I didn't want to do another machine, another man in a metal suit. I had just done a horrible thing called Frankenstein Factor (aka The Vindicator) which was a man in a metal suit.I tried to be as diplomatic with Tobe as I possibly could, and said that I would much rather do an organic creature, and Tobe was in complete agreement, that's exactly what he wanted. One of Stout's sketches had knees going in the opposite direction, which gave me the idea of a man in a suit backwards, and I said 'Now, that's a terrific idea; Let's go with a man standing backwards in a suit.' I first discussed using two contortion artists.'
Instead of contortion artists, Winston opted to fabricate an armature on which two people of different heights could move around in. 'I set up with production companies on casting a number of bodybuilders and little people. My idea was for the little person to sit in a specially designed back-pack placed on top of and facing away from the bodybuilder, with the contention that this would be a six-limbed creature, using the arms of the little person and the arms of the bodybuilder as four appendages, with the legs of the bodybuilder for mobility, and finally, using the legs of the little person to mechanically operate the creature’s mouth.We'd have the bodybuilder moving backwards so that the bend of the knee was unlike a human bend. The direction of the legs was reversed, and this gave the basic configuration of the monster a look that would be other than human.'
The Martian drones design was influenced by Winston's brainstorming over how the armature, hence the almost comical squat yet gangly look of the monsters. 'From those photographs of exactly what was on the inside, I drew the final sketch of what the drones would look like, front and profile. I wasnt designing something that wouldn't work technically. So in fact, the drones are a concept that is drawn and designed from the inside out - and it worked beautifully. It's a terrific design: fun, silly, big and lumbering. It has all of the practicalities of a man in a suit, because it's literally a guy walking around - but it doesn't look like that way.'
Winston explained how the other parts of the Drone suits were operated. 'For the Drones we also used state-of-the-art techniques for their final articulation including radio-controlled eye movement. There was a series of fans within the suits to keep the operators cool and for the bodybuilders there was a small video monitor in front of the face connected to a camera in the Drone’s nostril in this way you could see while walking backwards'.
'The creature's mouth was moved by the little person's legs; it had extra appendages coming out of its head, which were the little person's arms; the eyes, the snarling and the facial articulations were all radio-controlled and cable-operated. We had two actual suits.'
Gino Crognale, one of the artists on Winston's crew, had an amusing memory of Fletcher's reactions to filming the scene. 'That day we had established Fletcher going in (the Drone's mouth), and so made her gooey and wet. She had a great sense of humour about it, and at one point I remember her saying, 'I've won an academy award and I'm doing this!'
Winston said about the final onscreen suits, 'When the audience finally sees these enormous creatures lumbering around it will look like nothing they’ve ever seen before in motion picture history. When they see them theyII think that they must be stop-motion animation figures because they don’t look like people in suits. The creatures were able to do things beyond what we thought they would be able to do.It must be noted that the life and character of these Drones beyond their initial visual design, comes from the actors within. The bodybuilders and the little people were the Drones. It was a very, very difficult job physically and artistically demanding to get life and fun and character into these cumbersome suits. They deserve an enormous amount of credit for the work they put into bringing these creations to life.'
The drones are commanded by the second of the film's aliens; the Martian Supreme Intelligence. Winston described the design process behind it. 'The original creature was sealed within a transparent globe, but Tobe wanted our Martian to be free and not confined to a container. In designing the creature what I wanted most to convey was that it was, in fact, a Supreme Intelligence and not just a monster with a monster's face on a long, tentacled body.''What I tried to get out of the Supreme Intelligence was just that - the look of intelligence. So I researched this andd spent a great deal of energy trying to find the proper face - the eyes more than anything - I located the most intelligent-looking eyes.
But then, so that it didn't just look like a man's made-up face, and a big head, I designed it in such a way that the proportions and the locations of these eyes - in relationship to its mouth and the size of the head - could never imply a man in makeup or a man in a suit.''The eyes and the expressions were all radio-controlled and the mouth was hand-puppeted. They were bladders, a series of air-jet systems that moved the lobes on the sides of the Supreme Intelligence, which looked like organs. The veins pulsated in the organs themselves.
We had two forms of heads - one with a more extreme expression, of pain and agony, for when it gets shot. So, there were two different facial elements, but one main Supreme Intelligence. It was a very neat looking creature, but not without its technical problems.' The Supreme Intelligence puppet required at least thirteen puppeteers to operate it, and had to be manually lifted onto the set for certain shots, as Gino Crognale remembered. 'We rehearsed one night, after everyone had wrapped, pushing that snake thing out of the hole and trying to land it onto the throne. And it was hard! You have like seven or eight guys up top with this kind of sled unit. And you actually pushed that thing through a piece of the set that was collapsible, and trying to hit the mark was tough! We even had people with wires trying to land it.'Crognale also was the puppeteer inside the Supreme Intelligence during the fateful day when faulty squibs caused the set to catch fire, with him still inside the puppet! 'After we got it on the throne, Alec asked me, 'We need you go inside the puppet and play the Supreme Intelligence. So I'm like, yeah I'm in! This will be so much fun!
One day, its the scene where all the soldiers come in and start shooting at the Supreme Intelligence. (...) I'm inside, playing the Supreme Intelligence, and behind me is a slanted board so my body's laying on it, and my upper torso is inside the Supreme Intelligence.I hear 'Action!' and I start rearing up, and as soon as I start moving, my monitor goes black. But I could hear gunfire and noise, so I'm going crazy performing as hard as I can. I'm in there sweating, feeling 'Man this is taking long!' doing these reverse situps.
All of a sudden, I feel this frantic pulling at my legs. I see, out the bottom of the suit, a big knife, and they're cutting the belts and duct tape holding my legs. 'Gino, the set's on fire! We have to get out of here!' I remember looking behind, and the whole roof of the set was in flames! Pieces of the set were falling! Because it was all paint and glue, it went up like *whoosh*!'Alec Gillis remembered the fateful day all too well. 'I was under (the puppet) and all the squibs go off, and all the guys are puppeteering and then all of a sudden, 'What's happening here? Can you smell smoke? There's smoke!' (...) And then Dave Nelson pulls back a bit of the creature skin, and goes 'Right lads, out you go, come on!'. And we come out, and it's like a World War 2 movie or something, the walls were on fire thanks to the foam they used!'
Stan Winston said about the experience, 'I found Tobe very easy to work with. He gave me complete free reign - I must have seen him twice in the entire four months of pre-production. Once he okayed the design, he came over a couple of times to see how things were. He knows what he likes and was very easy to work with.As always, the final success of Invaders was due to the talent and dedication of my crew, artistically headed by Shane Mahan, John Rosengrant, Tom Woodruff and Alec Gillis, and mechanical techniques headed by Richard Landon, David Nelson and Rick Lazzarini.
Alec Gillis looked back on the experience, and the film itself, decades later. 'The last time I saw it, I was feeling the campiness was definitely there. It's so campy that it's going to age well (...) It's just big broad strokes, the stuff we did was almost like Muppets, that's the fun of it. (...) It was not an easy movie. You watch it, and you think about all the work that went into that.'Sources:
- 'The Martians Are Coming! - The Making of Invaders from Mars' featurette
- Cinefantastique July 1986 Vol. 16 #3
- Fangoria #56 'Stan Winston's Killer E.T.S: Part One' by Adam Pirani

















































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